Masterpieces

Bite the Silver Bullet (Masterpiece)(String, Oratory(meedly meeeeee))

With a shred of the strings or the shriek of the voice you cause the teeth of your allies to clench and vibrate so as to provide a magic boost in damage to attacks.
Prerequisite: Perform (string/oratory) 6 ranks.
Cost: Feat or 3rd-level bard spell known.
Effect: As a standard action, you shriek a high pitched wail of monster rock causing your allies to shake and vibrate so violently that they are forced to clench their teeth shut. You can affect one ally per five levels with this masterpiece. Your allies weapons now deal an extra 1d6 of sonic damage and are able to bypass the damage reduction of one the following types of your choosing: bludgeoning, cold iron, piercing, silver, or slashing. Your allies can still communicate, however, they must communicate with their teeth clenched.
Alternately you can focus all the energy of this masterpiece on one enemy. On a failed will save the target is unable to speak or cast spells with verbal components.
You can maintain this masterpiece the same way you would maintain a bard song. Abilities that extend the duration of a bardic performance (such as Lingering Performance) affect this masterpiece.
Use: 1 rounds of bardic performance.
Action: 1 standard action every.

Grig’s Fiddle (Masterpiece)(String)

You play a happy cheerful tune that reminds you of a warm summer’s night filled with the sound of crickets.
Prerequisite: Perform (string) 2 ranks.
Cost: Feat or 1st-level bard spell known.
Effect: As a standard action, a you can create a catchy tune that compels enemy creatures within a 20-foot spread(centered on you) to dance and caper. A creature can resist this compulsion by making Will save. Creatures that fail are compelled to dance and shuffle their feet, and are effectively staggered as long as you continues to fiddle. Once a creature makes the save against grig’s fiddle, it is immune to your grig’s fiddle for 24 hours. This is a sonic mind-affecting effect.
Use: 1 rounds of bardic performance.
Action: 1 standard action.

Ground Pound (Masterpiece)(Dance, Percussion)

Your drums pulse with a primal beat that reverberates with a power that threatens to shatter earth and bone.
Prerequisite: Perform (dance) or Perform (percussion) 4 ranks.
Cost: Feat or 2nd-level bard spell known.
Effect: When you complete the performance, you send waves of sonic energy at one enemy within 30ft. This attack deals sonic damage equal to your preform check, will save for half. If you roll of a natural 20 on your preform check you can either trip or bull rush your opponent as a free action, in addition to the normal damage dealt by the attack. You use a separate perform check for this combat maneuver.
Use: 1 rounds of bardic performance.
Action: 1 standard action.

Melody of the Soothing Thrush (Wind)

This blissful melody soothes the aches and pains of your audience.
Prerequisite:  Perform (wind) 2 ranks.
Cost:  Feat or 1st level Bard spell known.
Effect:  This stringed performance embodies the restful call of the vivid thrush, empowering it’s healing power in a single target.  All living allies within 25ft gain a +1 on fortitude saves as long as you play. Once per round during this performance you may target one of the listeners with a healing affect. You heal that target with a preform check, by an amount equal to your preform minus the targets HD multiplied by 1/3. If your preform does not exceed the target’s HD no healing occurs.

At fifth bard level the amount of healing is multiplied by 1/2. At 10th level this multiplier increase to 1. At every five levels there after this multipler increase by 1 to a max of times 3. Any class that grants the bardic performance special ability counts toward these bard levels. Lastly, for the purposes of this song, every round of consecutive play increases the effect bard level by 1.
Use:  1 bardic performance round.
Action:  Bardic Performance action.

Musical Chairs (Masterpiece)(String, Dance)

You have found a way to reinvent a childhood tune into a whimsical medley that captivates friend and foe.
Prerequisite: Perform (string) or Perform (dance) 7 ranks.
Cost: Feat or 3rd-level bard spell known.
Effect: While you play this tune you can alter the flow of battle. Each round during combat you can use a standard action to alter any combatants initiative by either +5 or -5 (no save). This change to initiative lasts as long as you play and initiative returns to normal once the last person takes their turn on the round you stop playing.

If you take a move action to end this performance you can choose to stun one enemy on the round that follows initiative returning to normal, will negates.

You can use a free action to simply maintain this performance.
Use: 1 rounds of bardic performance per round.
Action: 1 standard action, 1 move action or 1 free action. See Text.

Shock and Awe (Masterpiece)(String, Sing)

Your ear piercing ballads and insanely fast string solos electrify your unsuspecting audience, literally.
Prerequisite: Perform (string) or Perform (sing) 2 ranks.
Cost: Feat or 1st-level bard spell known.
Effect: When you complete the performance, all enemies within 30 feet who can hear your performance take 1 point of electric damage (no save). If an enemy is dazed, frightened, flat-footed, panicked, paralyzed, shaken, staggered, stunned, or unconscious they instead take 1d6 points of electric damage (will save for half). At 5 ranks in perform (string or oratory) and every five ranks after the damage increase by 1 point and 1d6 points of electric damage respectively to a max of 5 and 5d6.
Use: 1 rounds of bardic performance.
Action: 1 standard action.

Sympathetic Cord (String)

You play a simple little ditty that everyone seems to able to relate to, but it has a powerful effect"
Prerequisite: Perform (string) 10 ranks and either a familiar or a animal companion.
Cost: Feat or 3rd-level bard spell known.
Effect: This masterpiece allows you to cast spells on allies as if they possessed the Share Spells extraordinary ability and were your companion or familiar. As long as you maintain this song the ally gains the benefits of the spells cast on him. Once you stop playing the song any spells cast on the ally, through use of this masterpiece, end in a surge of competence. Until the end of the round the ally gains a competence bonus on all rolls equal to the total number of spell levels ended by this masterpiece.
Use: 1 rounds of bardic performance per round.
Action: 1 move action to activate.

Masterpieces

Kingmaker wizejester