Aura moderate transmutation; CL 9th
Slot none; Price 1,500 gp; Weight 1/2 lb.
This translucent white candle is one foot long and resembles an icicle. When lit, the candle transmutes its material composition from wax into gleaming divine ice (frozen holy water like that produced by holy ice). The flame of the candle is cool and radiates violet-blue light. Lighting the candle is a standard action, and anyone holding it can extinguish it as a free action. The candle can burn for 10 rounds (not necessarily consecutive) before the divine ice is entirely consumed.
While the candle is burning, it emits an aura of divine cold in a 30-foot radius. The candle modifies the effect of channeled positive or negative energy that originates inside the aura, or of any cure or inflict spell cast inside the aura. Instead of their normal effects, these abilities inflict an amount of cold damage equal to the number of hit points they would normally cure or inflict. A target of these effects may halve the damage by making a Fortitude save against the normal DC for the spell or ability.
A character may hurl the lit candle at an enemy as a ranged touch attack with a range increment of 10 feet, causing it to explode into a burst of chilled holy water. A living creature struck in this manner is numbed by divine cold, becoming staggered for half the remaining time that the candle could burn (Fortitude DC 17 negates). An undead creature struck in this manner takes 1d4 points of damage for each remaining round that the candle could burn, as if it were hit by holy water.
Requirements Craft Wondrous Item, Elemental Spell (cold), cure light wounds, holy ice; Cost 750 gp